Mixing Tips and Tricks 8/9 How to Mix Drums with Compression and Reverb Effects
Choroidea Online Mixing Course Vol.1
This online course shows the process of mixing this song.
▲ZENRYOKU syndrome - Words, Music, Arrangement and Guitar by choro
It's very difficult to reproduce the real instrument sound, especially drums, on computer.
Today's article is about how to create ambience.
Today, I will ask Sho about his mixing technique.
Let's start with the drum. You reused my MIDI file of the drum, didn't you?
Tell my why you did so, and what did you do with it?
This is the MIDI of the drum on chorus1, I made.
At the bottom, short red lines show the volume level. I adjusted each line individually, to make it sound real.
This is what I always do, and I've sent it to you as such.
And I thought your MIDI data was pretty good, in terms of phrases and volumes.
I thought there was no sense in my making it from scratch.
So I decided to reuse your data and what I did was to change tones.
I see. Then what you did next was to make sound real, right?
What actually did you do?
I simply change tones to more realistic ones. I didn't change the velocity or other.
When it comes to MIDI, you can change only tones. It's very practical.
I used the sampling tones from DRUM SERIES 1 / GIGA of Crypton.
Unfortunately they are not producing it anymore.
It's the most real drum sound that I have right now.
This is my data after changing the tones.
Your drum data seemed good enough, but in terms of real, I thought I could change the tones.
Now, when it comes to the rock drum play, it's important to give the feeling of being at a live performance.
The key word is to mix ambience.
Usually we have microphones very close to the snare drum, bass drum and toms.
Besides that, we have another microphone that's far away from the drum set. It is to collect the resonance of the room and we call it an ambient microphone.
I compress the audio data from the ambient microphone so much.
Then I mix that data with other audio files, to make it sound more "live".
But this time, we had no data from an ambient microphone, so I made a mimic.
What I did was simple. I put all the audio files and made a stereo data, and delayed it just a bit.
Sound travels in air rather slow. Ambient miking gives a bit delay.
So, this is how I reproduced the feeling of being at a live performance.
I have actually downloaded ZENRYOKU syndrome audio files of individual instrument parts.
The drum sound was so fabulous, it was just like live performance.
I was surprised there were individual tracks for cymbal, snare, floor tom and so forth. not to mention the reproduction of ambience. This is totally unusual for digital music production.
This is the artificial ambient track I made.
I mixed this with other tracks.
This is the finished track.
Besides that, I also added a real kick drum track.
I thought the kick drum sound lacked power.
By the way, there is a software which can produce ambient track very easily.
Now, let's go on to the bass.
You used the audio data I sent you, instead of MIDI data.
Why is that?
▼This is what I sent to Sho.
The upper image shows the MIDI data I made.
I adjusted each red line individually, like I did for the drum.
The lower image is the effecter plugin for the MIDI.
MIDI doesn't contain "sound", so I chose the pick bass sound to make it sound like it.
I also used amp simulator and compressor.
I replayed with some of bass audio track I had.
But after all, I found your bass track was the bast.
This is mixed bass.
I will show about the sound production of the bass and drums some other time.
OK, thank you!
I look forward to that!
To be continued